(→PERSONAL) |
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==2107 - Turn 3== | ==2107 - Turn 3== | ||
− | MILITARY | + | ===MILITARY=== |
+ | |||
* | * | ||
− | DIPLOMACY | + | ===DIPLOMACY=== |
* | * | ||
− | STEWARDSHIP | + | ===STEWARDSHIP=== |
* | * | ||
− | INTRIGUE | + | ===INTRIGUE=== |
* | * | ||
− | LEARNING | + | ===LEARNING=== |
* | * | ||
− | PRACTICE | + | ===PRACTICE === |
* | * | ||
− | PERSONAL | + | ===PERSONAL=== |
− | * | + | *Powerful Echoes |
+ | **You’ve become steadily more convinced over the years that there is something deeper hiding in what Potentials can do, some ability to touch concepts and influence metaphysics in a way that is terribly hard to understand. You’ve reached for it before, see if you can find it again, and hold onto it this time. |
Latest revision as of 18:42, 30 August 2019
Quest Plan Timeline
<<Turn 2
>>Turn 4
Contents
2107 - Turn 3
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
- Powerful Echoes
- You’ve become steadily more convinced over the years that there is something deeper hiding in what Potentials can do, some ability to touch concepts and influence metaphysics in a way that is terribly hard to understand. You’ve reached for it before, see if you can find it again, and hold onto it this time.