From The Practice War Wiki
Jump to: navigation, search
(2105 -Turn 1)
 
(78 intermediate revisions by the same user not shown)
Line 1: Line 1:
The action plans for every turn with full details.
+
this page provides a list of major events over time.<br/>
 +
To see a the action plans for each turn please see the [[Quest Plan Timeline]]
  
 +
Major events
 +
*character gains or updates: title, inventory, trait, hero status
 +
*new (major) character (or group) is born or introduced
 +
*new awakening begins
 +
*new major location is discovered/unlocked
 +
*new major technological development (ex ship type, orbital, space elevator)
 +
*new secret unlocked
 +
*change in directives
 +
*mini turn occurs
 +
*strange events/interludes (kingslayer)
 +
*(do not need to summarize by or include every interlude)
 +
*new discovery
  
 
'''''!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.'''''
 
'''''!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.'''''
  
 
==Presidential==
 
==Presidential==
Turns taking place during the years of [[Amanda Hawk]]’s presidency
+
 
 +
*The Pattern has just been discovered showing that the shiplords will return to exact a price from Humanity again...
 +
*[[Amanda Hawk]] is elected President of EarthGov (EGOV)
 +
 
 
===2105 -Turn 1===
 
===2105 -Turn 1===
 +
*Amanda feels her practice shining on stage during her performances.
 +
*It is discovered that someone is pulling strings in the administration to resist the current leadership
  
 
===2106 - Turn 2===
 
===2106 - Turn 2===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/page-6#post-7004245 Life's a Play] - Zeitgeist Blue
+
*A potential conspiracy in the Administration leaves a trail leading back to a mysterious infonet communication connection that cannot be traced.
 
+
*Miracle of Skylark, Mars
MILITARY
+
**City of Skylark restored, Red Tower restored, limited atmospheric conversion active
*(none)
+
*Study for new secrets begins
DIPLOMACY
 
 
 
Those Behind the Curtain: The government is not just you and your cabinet. There are hundreds, thousands in fact, of others who take part in the process of keeping humanity stable. Recently they have been extremely overworked, and it wouldn’t be hard to arrange some social occasions to meet them and get to know the people who will be implementing your plans.
 
*The World Congress: Although they’ve stepped down from their voting duties, the Congress is still the elected voice of the world that you now lead. With the voluntary suspension of debating policy, they now have far more time to dedicate to their constituencies then you do and are a potential gold mine of information and experience, if you can win their confidence.
 
*Holdout Administration: Marcus has identified the people within the bureaucracy who appear to be the centre of the distributed web that is resisting your overtures. You’ve no skill in that arena, but he’s pointed out that it was in large part your direct involvement boosting their spirits that let him find the agents. Kazuki doesn’t particularly like it, he feels it could compromise your integrity, but you can try.
 
One World, One Heart: Kazuki has been far more personally exposed to the needs and desires of the people, and he has some suggestions for how to bring all closer together. He’s quite adamant about the need for them, and although you agree you can’t quite see how some of it is meant to work.
 
*Starlit Allegro: The concerts and speeches were a resounding success, exhausting and exhilarating at the same time. It gave your name a human weight so unlike what’s normally ascribed to Potentials. Kazuki is overjoyed, but also tells you that there’s more you can do. Earth saw you last year, now he wants the people of the scattered habitats to get the same chance.
 
STEWARDSHIP
 
 
 
The Forge: Although the Shiplords did not burn the Earth, they did destroy the vast majority of its orbital infrastructure and it took time to rebuild that without the ease of the First Secret. Much has been remade, but the humanity of the Second Secret had no great need for shipyards or war factories. If you are to create a force that can face the Shiplords, however, Earth must have them.
 
*Steel Wombs: Most of humanity’s ships have been built on Earth, or in the few small berths that have been constructed since you returned to the stars. But for the war, you will need vessels far larger and more complex than anything humans have ever built. For that you’ll need a proper shipyard complex.
 
*The World’s Forge: With the mining stations complete in record time, there is a new need for orbital smelters, refineries, and other infrastructure of every type imaginable. With Adriana on course to bring the shipyard complex online next year, she explains that this will allow for a significant buildup of necessary resources and parts.
 
*The Old World’s Bounty: That is not to say that the world of your birth is without use, however. You know yourself that there are scores of old factories that could be brought back online to help support the war effort.
 
*Girded in Miracle: The Potentials are capable of truly incredible works, and you know from the reports of Project Insight that these miracles will be needed. Perhaps you could organise them into a more effective construction force?
 
*Reaching Heaven: Currently your entire ground-to-orbit setup is something of a mess, even with Potentials having replaced crude chemical rockets with much more efficient flight mechanisms. An old plan from before the Week of Sorrows might help fix that, although the costs make your head spin. It’s called a Space Elevator.
 
 
 
…Masters study Logistics: With the network coming back online at the start of the year, you find several competing options about how to use it.
 
*All the World a Stage: This one came out of your vast success in public events, and it’s been pointed out that the net could support far more bandwidth and at faster speeds. Along with the obvious advantages, it would also allow for full hologram broadcasts.
 
 
 
Healing Hands:
 
*Cities of Light: Most of humanity still lives in sprawling settlements that have grown around the Institutes, but hundreds of millions have found their way to the glittering cities that the Restorer-Focused rebuilt over the last thirty years. This is long work, and will take time to come to fruition, but moving all of Earth into Practice-built cities would have many benefits.
 
 
 
Red Ashes: When Mars burned, you lost more than lives. On that world lay some of the most advanced facilities ever built, and everything they had worked on was lost. You’re not sure how Mary is likely to feel about trying to reclaim the world her family died on, but it’s worth trying.
 
*Base of Operations: Establish a small base on the burned planet. It’ll let you do some of the survey with boots on the ground, and should speed up the entire process.
 
 
 
Thera’s Mystery: You know that Adriana is working on something on the side, she’s told you as much, but even now all she will tell you about it is what she’d need to make whatever it is useable. Something that should revolutionise the design process, if she’s to be believed. The fact that she’s been talking with Mary about it as well is something you are glad for and at the same time slightly terrified by. What to do…
 
*Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she’ll have it and more besides.
 
 
 
INTRIGUE
 
 
 
The Spider’s Web: EarthGov is a finely balanced web of competing interests, one that has been flung vastly out of balance by the discovery of the Pattern and your election as President. Your understanding of that web is rather lacking, however, and it’s been strongly suggested that you fix that.
 
*The World Congress: The single most powerful check to Presidential power, they’ve ceded effectively complete power to you. Who pushed for that? Why? And what do they think of you?
 
*Cat’s Cradle: Someone is pulling strings within your administration, trying to break the hold that your actions last year gave you. You still can’t understand why anyone would do that, you’re trying to save the world, but Marcus’ report is very clear. You can’t ignore this.
 
 
 
LEARNING
 
 
 
The Neverending Journey, Second Step: All of the scientists on Mary’s list have settled into their new working and living environment now, and you can see how happy your friend is to be surrounded by those just as passionate as she is. Now that they’re all integrated however, they need a direction.
 
*Curious Words: During the last year, you felt the presence of Practice where you would not expect to. On telling Mary, she quietly requisitioned every recording she could get her hands on and is now prepared to begin a full analysis of the occasions where you remember the feel of power as you spoke or sang. Maybe she’ll find something.
 
*Void Secrets: The Directives forbade use of the First and Second Secrets on pain of extinction, but they never said anything about learning more of the Secrets of the Void. Mary is daughter to the man who discovered the First Secret, heir to the legacy of the Void in more ways than one. None have wished to delve into this field for fear of drawing attention to Earth, but now that you know of the Pattern there is little need for caution.
 
 
 
PRACTICE
 
 
 
*Soul Over Body: The example of Marcus Romero shows the power of a Potential’s gift when yeared inwards, something only a few of the First have done to a similar degree. You’ve seen one side of a Potential’s power. This is another, and it bears exploring.
 
Project Harmony: Practiced Miracles are the result of joint Trances, a process that you believe allows a group of Potentials to widen the lens through which they project their power to include all of their Focuses. Vega has an understanding of this process far more advanced than she should, which is one of the reasons you believed her. Now you’re going to give her the chance to build on it.
 
Hey, Listen!: Lab work and teaching are good ideas, but they’re not thinking big enough. Assign Vega to lead the Potential involvement with one of your new projects, and then just let what happens happen.
 
 
 
PERSONAL
 
 
 
*Singing Heart: Music, particularly song, has always been an escape for you, a way to reconnect with yourself. You’ve also found it an excellent way to connect with a large number of people, and the concerts you took part in proved that again. You’re still a little rusty though, and some more practice should get you back to where you used to be.
 
*Powerful Echoes: You’ve become steadily more convinced over the years that there is something deeper hiding in what Potentials can do, some ability to touch concepts and influence metaphysics in a way that is terribly hard to understand. You’ve reached for it before, see if you can find it again, and hold onto it this time.
 
----
 
  
 
===2107 - Turn 3===
 
===2107 - Turn 3===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/page-6#post-7025512 Identifying Our Tools]
+
*Shipload Subnet Triggered, execution of plan Kingslayer
 +
*Stairway to Heaven (Practiced Miracle)
 +
**Space elevator complete.
 +
*Humanity begins to recolonize Mars
 +
*Kingslayer
 +
**Shiplord Subnet attempts to assassinate Amanda Hawk.
 +
**Amanda Hawk gains traits: Wounded,  Drained, Untapped Depths.
 +
**Amanda Speaks a full word intentionally for the first time, however this drains her abilities in order to save herself from death
 +
*Network Analysis System for Intrigue completed
 +
*Vega assigns herself to Amanda to return her to Harmony
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
 
----
 
 
===2108 - Turn 4===
 
===2108 - Turn 4===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7040361 Lighting the Forge]
+
*Sensor network completed and deployed
 
+
*Sizeable amount of Practiced combat gear acquired, checked over and repaired
MILITARY
+
*Reconstruction work of cities complete
*
+
*Ministerial VI for military work revealed.
DIPLOMACY
+
*Investigation of Shiplord platforms continues. Relay station in empty space off earth found.
*
+
*Research into non-practiced nanotechnology begins
STEWARDSHIP
+
*Vega begins training apprentices
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2109 - Turn 5===
 
===2109 - Turn 5===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7058834 Refining the Ore]
+
*Operation Kingslayer after action analysis by Shiplord Subnet
 
+
**Subnet increases observation, activates infowar routines and Tombstone protocol.
MILITARY
+
*Elder’s door is discovered
*
+
*The Dauntless class & Tower Class Prototypes Created
DIPLOMACY
+
*Orbital Stations Practice Trance Begun
*
+
*Subnet access to Earth’s infonet heavily reduced
STEWARDSHIP
+
**Marcus begins to break in to the Shiplord Subnet
*
+
*Project Insight discovers
INTRIGUE
+
**Different tiers of Shiplord Fleet
*
+
**Existence of other Aliens
LEARNING
+
**Shiplords do not have Practice.
*
+
*Amanda Hawk finishes physically healing
PRACTICE
+
**loses trait Wounded
*
 
PERSONAL
 
*
 
  
----
 
 
===2110 - Turn 6===
 
===2110 - Turn 6===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7113380 Into the Potential Unknown]
+
*Auxiliary fleet building
 +
**Practice Trance - two task groups worth of Practiced defensive systems and power supplies
 +
*Communications network upgraded.
 +
**Lagless broadcasting fully integrated into every orbital in the system.
 +
**Shiplord jamming effectiveness severely reduced
 +
*Involvement of dragons in practice creation determined
 +
*Vega creates the what will later be known as the Harmonic Archive
 +
*Amanda Hawk
 +
**loses trait Drained
 +
**gains trait Speaker of Practice
 +
====Shadows of Sorrow (mini-turn)====
 +
*A mission is launched to physically take and neutralize the station at the heart of the Shiplord subnet.
 +
**Shiplord Courier and Launch Platform secured intact
 +
**Defensive Node secured intact excepting combat damage
 +
**Subnet Asset Data Archive secured intact
 +
**Tribute Fleet Data Archive secured mostly intact.
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
 
----
 
 
===2111 - Turn 7===
 
===2111 - Turn 7===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7270204 Mortal Combat]
 
 
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
 
*
 
*
INTRIGUE
+
====Requiem for a Dream (mini-turn)====
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
 
*
 
*
  
----
 
 
===2112 - Turn 8===
 
===2112 - Turn 8===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7486235 Ours is the Fury]
 
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2113 - Turn 9===
 
===2113 - Turn 9===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7548839 Yep, Doing the New Stuff]
 
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2114 - Turn 10===
 
===2114 - Turn 10===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-7808809 We Stand Unbroken]
 
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2115 - Second Battle of Sol===
 
===2115 - Second Battle of Sol===
(No single plan applicable)
 
  
----
+
 
 
===2116 - Turn 11===
 
===2116 - Turn 11===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/page-208#post-8274570 Process Improvements]
 
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2117 - Turn 12===
 
===2117 - Turn 12===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-8574153 I Really should be studying right now...]
+
*Vega finally unlocks understanding of what she has created and names the Harmonic Record
 +
*Vega Cant gains Trait: The Harmonic Record
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
 
----
 
 
===2118 - Turn 13===
 
===2118 - Turn 13===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-8955557 Last Call v2]
 
  
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
----
 
 
===2119 - Turn 14===
 
===2119 - Turn 14===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9175168 Synergy]
 
MILITARY
 
*
 
DIPLOMACY
 
*
 
STEWARDSHIP
 
*
 
INTRIGUE
 
*
 
LEARNING
 
*
 
PRACTICE
 
*
 
PERSONAL
 
*
 
  
 
==Post Presidential==
 
==Post Presidential==
 
Turns taking place during the years of [[Amanda Hawk]]’s temporary retirement from life as a public figure.
 
Turns taking place during the years of [[Amanda Hawk]]’s temporary retirement from life as a public figure.
 
These turns were long and contained many small sub votes to determine Amanda’s reactions. This section only contains the initial vote due to the complexity of the sub votes.
 
 
===2120 - Turn 15===
 
===2120 - Turn 15===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9461040 Reconnecting and Continuance] - Pyro Hawk
 
 
MAJOR
 
*Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
 
**Halo [https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9470797 LINK]
 
**The strength of the Circles has always been in their greater connection, and you are a part of that no less than the newest member. Yet, it’s been fifteen years since you last walked with them. You already plan on remedying this, but it might be wiser to prepare them for what you plan to ask before actually doing so. Dedicating the majority of your time this year simply to being with them again will greatly strengthen the foundation for the work to come. It will also give you a perfect reason to travel widely across the intertwined organisations.
 
 
MINOR
 
*Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
 
*Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections. (Must be taken within three years)
 
*Incarnate: Iris. The first AI born instead of created. Young, headstrong, brilliant, and ultimately the perfect poster child for how little your race has to fear from the 3rd Revolution. Except, she cannot walk among you. Not really. She is bound to holographic networks if she wishes to project an avatar, and that just isn’t good enough. Not for her, or humanity.
 
*Faith and Certainty: The quasi-religious movement that existed before your personal engagement with a Shiplord surged to life after the end of the Second Battle of Sol. It began in the Circles, despite how you’d never wanted people to…believe in you like that. But now you can try to understand where it came from, and what the movement's trying to be.
 
 
PERSONAL
 
*Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
 
*Harmonic Voice: Vega’s Harmonic Circle will be attempting their first group workings this year, but that pressure is far less than she was under as a Minister. After her monumental success in Speaking at the Elder’s Vault, continuing to work with her can only benefit you both.
 
*Child of Sight: Some have called Iris your daughter. In this case, the some would not be entirely wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie is, but the last time you checked, stability was important for children.
 
*Blood Ties: You hadn’t properly seen your family for far too long, and apparently, they weren’t willing to wait for invitations. With the Residence mostly empty, they’ve taken over several parts of it and have been exceptionally clear in their intent to stay. President Hawk might have had valid reasons for them not being able to do that. ‘Mandy…less so.
 
*Restoration: You’re adamant that you know how to relax, even if you might be more than a decade out of practice. Your siblings and friends, traitors one and all, don't believe you. They also outnumber you, and Vega is one of the few Unisonbound who is actually capable of catching you. She appears to be far too willing to carry through on that threat if you attempt to escape, as well.
 
 
----
 
  
 
===2121 - Turn 16===
 
===2121 - Turn 16===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9837502 Amanda Antistress] - Shard
+
*
 
 
MAJOR [https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9847388 LINK]
 
*Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
 
**A Shared Brilliance [https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9847388 LINK]
 
**What you’re trying to do here is unlike anything else you’ve deliberately attempted. To tap the well of power through many, all with only a fraction of the strength that you possess yourself. Put bluntly, you’re flying blind here. The Circles possess a great many scientists, however. Between all of you, a better understanding of what you’re attempting to do should be well within your ability to grasp. With how the Circles appear to be put together on some levels, this might be able to help your scheduled work with Vega as well.
 
  
MINOR
+
====Second Contact (mini-turn)====
*Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections.
+
Second Contact Alien delegates arrive
*Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
 
*Tinker: Being free of your old role changed many things, but one that didn’t was your interest in creating and understanding your own Practiced creations. Two of those remain unknown to you in full, and you finally have the time to study them. You also now have the time to dedicate to creation again. With all your new understanding of Practice. That’s going to be interesting.
 
**A Mender’s Forge (Write-in):An oscilloscope -An ordinary oscilloscope is used to measure voltage waveforms, and can be adapted to observe other signals. Amanda's Practiced oscilloscope can observe... somewhat more esoteric phenomena.
 
*Avatar: It took a lot of work, but Iris has a body now, forged of Sixth Secret technology so advanced as to be almost beyond you. Yet there’s still so much more that could be done to enhance the form created for her. As an infomorph, Iris may be uniquely capable of integrating Sixth Secret technology into her shell. Mary’s wanted to upgrade the basic system she designed since it was finished. And if you can’t give your daughter an Aegis, you’ll give her the next best thing.
 
 
 
PERSONAL
 
*Child of Sight: Some have called Iris your daughter. In this case, the some would not be wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie, but the last time you checked, stability was important for children.
 
*Graves Down Memory Lane: Your part in the Mytikas Restoration has remained a secret, but Mary knows the part you played in it. She was born and grew up in that vast city, and with its complete Restoration…her childhood home has also been recovered. She is going to go see it. The only questions are when, and if you’ll be travelling with her.
 
*Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
 
*Blood Ties: Having your family with you for a year was a blessing in many ways, even if it took time for you to properly realise that. They'd moved out of the Residence now, but they were still close enough for you to spend time with if you wanted to. And it being your choice this time might be nice.
 
*Restoration: You’re adamant that you know how to relax, even if you’ve only had a year to start practicing again. Your siblings and friends, traitors one and all, aren’t entirely willing to believe you. Given how much that disbelief did help you last year, it might be an idea to trust it again. They clearly got something right.
 
 
 
====Second Contact====
 
A mini-turn was started for greater involvement in this story development. See second contact article for more information.
 
  
 
==Arcadia==
 
==Arcadia==
 
Turns taking place during the years of [[Amanda Hawk]]’s operation of the scientific research institute Arcadia.
 
Turns taking place during the years of [[Amanda Hawk]]’s operation of the scientific research institute Arcadia.
 
===2122 - Turn 17===
 
===2122 - Turn 17===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11109229 Catching Fire]
+
*Iris gains Trait: Avatar.
 
+
*Mary gains Trait: Prototype Neural Network Link, Nanomaterial Defence Skin.
RESEARCH
+
*Amanda begins training the first set of Speakers
*
+
*Interlude: Thoughts in Memory
 
 
MINOR
 
*
 
 
 
PERSONAL
 
*
 
 
 
----
 
  
 
===2123 - Turn 18===
 
===2123 - Turn 18===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11207937 Burning Light]
+
*A Syllabus of Syllables
 
+
**Amanda completes training the first class of new Speakers.
RESEARCH
+
====Second Contact (Clarion Calls)====
*
+
*Contact Fleet firmly convinced that the Clarions will perform as advertised.
 
+
*Diplomatic Corps forward movement with negotiations heavily increased.
MINOR
 
*
 
 
 
PERSONAL
 
*
 
----
 
  
 
===2124 - Turn 19===
 
===2124 - Turn 19===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11308864 Searching for Discoveries]
+
*Curriculum
 
+
**Training of second set of Speakers underway.
RESEARCH
+
**Practice Science elective formalised as a new Institute course.
*
+
====Second Contact (Perils of Insight)====
 
 
MINOR
 
*
 
 
 
PERSONAL
 
 
*
 
*
 
----
 
  
 
===2125 - Turn 20===
 
===2125 - Turn 20===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11542203 Discovery Intensifies]
+
*Solution to the potential dangers of LiFE found.
 
+
*Amanda Hawk gains Trait: A Song of Bonds
RESEARCH
+
*Training of second set of Speakers complete.
*
+
*Woken Fourth education improved.
 
+
====Second Contact (end)====
MINOR
+
*Contact Fleet leaves
*
 
 
 
PERSONAL
 
*
 
----
 
  
 
===2126 - Turn 21===
 
===2126 - Turn 21===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11811024 Continuity of Effort]
+
*Training of Speakers completed.
 
+
*Considerable advancement of fourth wave Potential teaching strategies.
RESEARCH
+
*Amanda now has an apprentice.
*
+
**[[Aya Yuuki]]
 
+
*Multitool in process of integration.
MINOR
+
*Amanda Hawk, Vega Cant, and Kalilah Mishra increase to Unison Platform trait to (Ace).
*
 
 
 
PERSONAL
 
*
 
----
 
  
 
===2127 - Turn 22===
 
===2127 - Turn 22===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-12068168 Family Support]
+
*Conference about Unison Platforms as their own beings and the ethics of how or if to create more
 
+
**Unison Intelligence final decision: Gestalt Platforms, modified Second Wave.
RESEARCH
+
*Unison Intelligence gestalt avatar ‘Voice’ created.
*
 
 
 
MINOR
 
*
 
 
 
PERSONAL
 
*
 
----
 
  
 
===2128 - Turn 23===
 
===2128 - Turn 23===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-12434935 Curiosity]
+
*Reliquary of the Seed recovered
 
+
*New recruitment protocols complete. Limited Unisonbound recruitment will begin next year.
RESEARCH
 
*
 
 
 
MINOR
 
*
 
 
 
PERSONAL
 
*
 
----
 
  
 
===2129 - Turn 24===
 
===2129 - Turn 24===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-12689277 Imminence]- uju32
+
*Amanda Hawk gains Trait: Risen Focus.
 
+
*Mender’s Soul Tinker project complete.
RESEARCH
+
**Integration theoretically complete, but currently non-functional.
*Lightless Circuits
+
*Iris gains trait Caliburn.
*A World of Secrets
+
*Iris trait ‘Mothered by the Heart’ revealed.
*Tasting Lightning
+
*Limited offensive Focus use for Amanda Hawk unlocked.
*A Skin of Steel
+
*Insight provides the date for The Shiplord Regular Fleet’s arrival
 
 
MINOR
 
*Mother of Circles
 
*Tinker
 
**Mender's Soul
 
*Write-In
 
**Gondor Calls For Aid: Tinker Assistance
 
*A Healers Fire
 
 
 
PERSONAL
 
*Mentor
 
*Those Great Creations
 
*Lyrics of Fire
 
  
 
==Mary’s Arcadia==
 
==Mary’s Arcadia==
Line 469: Line 186:
  
 
===2130 - Turn 25===
 
===2130 - Turn 25===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-12856328 Singing Valkyrie] - Enerael
+
*Unisonbound battle couriers highly upgraded
 
+
**this seems likely to lead to future reverse engineering projects
MINOR
+
*new Unisonbound trained fully for auxiliary roles in the battle to come, with enough focus placed on core skills to ensure survival.
*Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
+
*Every member of the 223 has reached Adept level competence.
*Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. With Third Sol swiftly approaching, even the smallest flaw could be fatal. None must be.
+
*Amanda Hawk gains trait: Healer’s Edge
*Nexus: Before the Second Battle of Sol, you forged a nexus of power from your words that eventually granted you the strength to Speak Purify upon the Medicament that travelled with the Tribute Fleet. Now, Adriana has suggested you do so once again, for the battle to come.
 
*Worldheart: Humanity is far more stable and ready for this moment than it was for the Second Battle of Sol, but that doesn’t mean entirely. Adding your voice to those working to maintain that stability might not be needed, but it would help in ways nothing else could.
 
PERSONAL
 
*Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
 
*Bonds of Blood and Laughter: Although your sabbatical has ended, you won’t be missing your friends or family as much as you did before. Lead Director of Arcadia is a big job, but it pales in comparison to the Presidency. Still, you could always make more time.
 
*Lyrics of Fire: You can remember the melody of the song that rang in your mind in the moment you spoke Purify the first time, at the height of the Second Battle of Sol, but you cannot find the words. To Speak as you did then, or even surpass it, you must find not just the shape and feel and sound of humanity, but the music which makes it more than a civilisation of those who are simply living.
 

Latest revision as of 05:07, 31 August 2019

this page provides a list of major events over time.
To see a the action plans for each turn please see the Quest Plan Timeline

Major events

  • character gains or updates: title, inventory, trait, hero status
  • new (major) character (or group) is born or introduced
  • new awakening begins
  • new major location is discovered/unlocked
  • new major technological development (ex ship type, orbital, space elevator)
  • new secret unlocked
  • change in directives
  • mini turn occurs
  • strange events/interludes (kingslayer)
  • (do not need to summarize by or include every interlude)
  • new discovery

!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.

Presidential

  • The Pattern has just been discovered showing that the shiplords will return to exact a price from Humanity again...
  • Amanda Hawk is elected President of EarthGov (EGOV)

2105 -Turn 1

  • Amanda feels her practice shining on stage during her performances.
  • It is discovered that someone is pulling strings in the administration to resist the current leadership

2106 - Turn 2

  • A potential conspiracy in the Administration leaves a trail leading back to a mysterious infonet communication connection that cannot be traced.
  • Miracle of Skylark, Mars
    • City of Skylark restored, Red Tower restored, limited atmospheric conversion active
  • Study for new secrets begins

2107 - Turn 3

  • Shipload Subnet Triggered, execution of plan Kingslayer
  • Stairway to Heaven (Practiced Miracle)
    • Space elevator complete.
  • Humanity begins to recolonize Mars
  • Kingslayer
    • Shiplord Subnet attempts to assassinate Amanda Hawk.
    • Amanda Hawk gains traits: Wounded, Drained, Untapped Depths.
    • Amanda Speaks a full word intentionally for the first time, however this drains her abilities in order to save herself from death
  • Network Analysis System for Intrigue completed
  • Vega assigns herself to Amanda to return her to Harmony

2108 - Turn 4

  • Sensor network completed and deployed
  • Sizeable amount of Practiced combat gear acquired, checked over and repaired
  • Reconstruction work of cities complete
  • Ministerial VI for military work revealed.
  • Investigation of Shiplord platforms continues. Relay station in empty space off earth found.
  • Research into non-practiced nanotechnology begins
  • Vega begins training apprentices

2109 - Turn 5

  • Operation Kingslayer after action analysis by Shiplord Subnet
    • Subnet increases observation, activates infowar routines and Tombstone protocol.
  • Elder’s door is discovered
  • The Dauntless class & Tower Class Prototypes Created
  • Orbital Stations Practice Trance Begun
  • Subnet access to Earth’s infonet heavily reduced
    • Marcus begins to break in to the Shiplord Subnet
  • Project Insight discovers
    • Different tiers of Shiplord Fleet
    • Existence of other Aliens
    • Shiplords do not have Practice.
  • Amanda Hawk finishes physically healing
    • loses trait Wounded

2110 - Turn 6

  • Auxiliary fleet building
    • Practice Trance - two task groups worth of Practiced defensive systems and power supplies
  • Communications network upgraded.
    • Lagless broadcasting fully integrated into every orbital in the system.
    • Shiplord jamming effectiveness severely reduced
  • Involvement of dragons in practice creation determined
  • Vega creates the what will later be known as the Harmonic Archive
  • Amanda Hawk
    • loses trait Drained
    • gains trait Speaker of Practice

Shadows of Sorrow (mini-turn)

  • A mission is launched to physically take and neutralize the station at the heart of the Shiplord subnet.
    • Shiplord Courier and Launch Platform secured intact
    • Defensive Node secured intact excepting combat damage
    • Subnet Asset Data Archive secured intact
    • Tribute Fleet Data Archive secured mostly intact.

2111 - Turn 7

Requiem for a Dream (mini-turn)

2112 - Turn 8

2113 - Turn 9

2114 - Turn 10

2115 - Second Battle of Sol

2116 - Turn 11

2117 - Turn 12

  • Vega finally unlocks understanding of what she has created and names the Harmonic Record
  • Vega Cant gains Trait: The Harmonic Record

2118 - Turn 13

2119 - Turn 14

Post Presidential

Turns taking place during the years of Amanda Hawk’s temporary retirement from life as a public figure.

2120 - Turn 15

2121 - Turn 16

Second Contact (mini-turn)

Second Contact Alien delegates arrive

Arcadia

Turns taking place during the years of Amanda Hawk’s operation of the scientific research institute Arcadia.

2122 - Turn 17

  • Iris gains Trait: Avatar.
  • Mary gains Trait: Prototype Neural Network Link, Nanomaterial Defence Skin.
  • Amanda begins training the first set of Speakers
  • Interlude: Thoughts in Memory

2123 - Turn 18

  • A Syllabus of Syllables
    • Amanda completes training the first class of new Speakers.

Second Contact (Clarion Calls)

  • Contact Fleet firmly convinced that the Clarions will perform as advertised.
  • Diplomatic Corps forward movement with negotiations heavily increased.

2124 - Turn 19

  • Curriculum
    • Training of second set of Speakers underway.
    • Practice Science elective formalised as a new Institute course.

Second Contact (Perils of Insight)

2125 - Turn 20

  • Solution to the potential dangers of LiFE found.
  • Amanda Hawk gains Trait: A Song of Bonds
  • Training of second set of Speakers complete.
  • Woken Fourth education improved.

Second Contact (end)

  • Contact Fleet leaves

2126 - Turn 21

  • Training of Speakers completed.
  • Considerable advancement of fourth wave Potential teaching strategies.
  • Amanda now has an apprentice.
  • Multitool in process of integration.
  • Amanda Hawk, Vega Cant, and Kalilah Mishra increase to Unison Platform trait to (Ace).

2127 - Turn 22

  • Conference about Unison Platforms as their own beings and the ethics of how or if to create more
    • Unison Intelligence final decision: Gestalt Platforms, modified Second Wave.
  • Unison Intelligence gestalt avatar ‘Voice’ created.

2128 - Turn 23

  • Reliquary of the Seed recovered
  • New recruitment protocols complete. Limited Unisonbound recruitment will begin next year.

2129 - Turn 24

  • Amanda Hawk gains Trait: Risen Focus.
  • Mender’s Soul Tinker project complete.
    • Integration theoretically complete, but currently non-functional.
  • Iris gains trait Caliburn.
  • Iris trait ‘Mothered by the Heart’ revealed.
  • Limited offensive Focus use for Amanda Hawk unlocked.
  • Insight provides the date for The Shiplord Regular Fleet’s arrival

Mary’s Arcadia

Turns taking place during the year(s) of Amanda Hawk’s handing the reigns to the Arcadia Institute to Mary D’reve.

2130 - Turn 25

  • Unisonbound battle couriers highly upgraded
    • this seems likely to lead to future reverse engineering projects
  • new Unisonbound trained fully for auxiliary roles in the battle to come, with enough focus placed on core skills to ensure survival.
  • Every member of the 223 has reached Adept level competence.
  • Amanda Hawk gains trait: Healer’s Edge