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− | [[Quest Plan Timeline]] | + | [[Quest Plan Timeline]]<br /> |
+ | <<[[Turn 8]]<br /> | ||
+ | >>[[Turn 10]] | ||
==2113 - Turn 9== | ==2113 - Turn 9== | ||
− | MILITARY | + | ===MILITARY=== |
+ | |||
* | * | ||
− | DIPLOMACY | + | ===DIPLOMACY=== |
* | * | ||
− | STEWARDSHIP | + | ===STEWARDSHIP=== |
* | * | ||
− | INTRIGUE | + | ===INTRIGUE=== |
* | * | ||
− | LEARNING | + | ===LEARNING=== |
* | * | ||
− | PRACTICE | + | ===PRACTICE === |
* | * | ||
− | PERSONAL | + | ===PERSONAL=== |
− | * | + | *Unison Training |
+ | **Training with Siddhartha and the Two Twenty-Three will be vital if you plan on being involved in the battles to come. The way in which Unison platforms and their users synergise in their training would also be lessened by your absence, according to Vega and Siddhartha both. And to be frank, knowing how to use what Sidra’s given you could be a literal lifesaver if the Shiplords are somehow able to attack you directly again. | ||
+ | *'''Inheritor:''' Although others may access it, the master control for the Elder’s Vault remains with you. This may make you far better suited to finding what you need in there, as any limits that remain should be far less restrictive to yourself than any other. It will take time, however. [Write-in a selected Elder’s Vault action to boost.] ' | ||
+ | **Doors and Keys ''(See Learning)' |
Latest revision as of 18:52, 30 August 2019
Quest Plan Timeline
<<Turn 8
>>Turn 10
Contents
2113 - Turn 9
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
- Unison Training
- Training with Siddhartha and the Two Twenty-Three will be vital if you plan on being involved in the battles to come. The way in which Unison platforms and their users synergise in their training would also be lessened by your absence, according to Vega and Siddhartha both. And to be frank, knowing how to use what Sidra’s given you could be a literal lifesaver if the Shiplords are somehow able to attack you directly again.
- Inheritor: Although others may access it, the master control for the Elder’s Vault remains with you. This may make you far better suited to finding what you need in there, as any limits that remain should be far less restrictive to yourself than any other. It will take time, however. [Write-in a selected Elder’s Vault action to boost.] '
- Doors and Keys (See Learning)'