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[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11207937 Burning Light] | [https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-11207937 Burning Light] |
Revision as of 18:35, 18 August 2019
This page contains the winning plan & plan creator for every turn. It also contains the list of actions (with descriptions) that were chosen.
!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.
Presidential
Turns taking place during the years of Amanda Hawk’s presidency
2105 -Turn 1
Plan Finding Our Feet - Pyro Hawk
MILITARY
- (none)
DIPLOMACY
- Presidential Address: It is a tradition older than democracy itself that a new leader speaks to their people on taking the reins of power and lays out plans for the future. In turbulent times, it gives people something to hold on to, and you know the importance of the mind and soul far better than most.
- The Bureaucracy: The thousands who will be responsible for putting your decisions into action, it’s actually surprisingly small when compared to the governments of the old world. These are the people who have been most stressed by the sudden changes that came with the Pattern’s discovery, but also the most experienced in navigating EGOV ’s complex web.
- Those of the Circles: The Circles are present across all of human society, and you know that many of them see things as you do. They could give you a complete picture, although putting it all together could be difficult.
- The People Sing: You know the power of music; it’s been a way of finding peace ever since you were a teenager. Kazuki knows it even better, and has prepared a series of events that will use it to bring the world together. The plan has you speaking at several, but apparently you’re singing at a few as well. You’re not sure how you feel about that, to be honest.
STEWARDSHIP
- Steel Wombs: Most of humanity’s ships have been built on Earth, or in the few small berths that have been constructed since you returned to the stars. But for the war, you will need vessels far larger and more complex than anything humans have ever built. For that you’ll need a proper shipyard complex.
- The Lifeblood of War: The sort of militarisation you’re going to need will require vast amounts of resources, and Earth is nearing the end of her vast supply. Fortunately, there are other places you can go in the solar system.
- Full Rebuild: You’ve worked with the network on many occasions, and you know it rather well. Bringing some of your expertise to bear on this problem should allow you to do everything you need to at once.
- Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she’ll have it and more besides.
INTRIGUE
- The Administration: They’ve been thrown for a loop by your appointment far more than Congress, so it might be expected that they’d hold a few grudges. They also are the ones responsible for actually implementing policy, which makes their happiness with you much more important than you thought.
- Insight requires…Insight: Most of Project Insight is only slowly becoming accessible to you, and the charitable part of you can understand why. Unfortunately, you need access to the resources of that project now.
LEARNING
- Bring it Together: Expand the Ministry of Science to include these dedicated followers of knowing, allowing them to put all of their knowledge directly to work.
PRACTICE
- Soul Over Body: The example of Marcus Romero shows the power of a Potential’s gift when turned inwards, something only a few of the First have done to a similar degree. You’ve seen one side of a Potential’s power. This is another, and it bears exploring.
PERSONAL
- Singing Heart: Music, particularly song, has always been an escape for you, a way to reconnect with yourself. You’ve also found it an excellent way to connect with a large number of people, but you’re not really sure about the concerts Kazuki seems to want you to be part of. Taking some time to practice properly should help
2106 - Turn 2
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2107 - Turn 3
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2108 - Turn 4
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2109 - Turn 5
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2110 - Turn 6
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2111 - Turn 7
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2112 - Turn 8
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2113 - Turn 9
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2114 - Turn 10
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2115 - Second Battle of Sol
(No single plan applicable)
2116 - Turn 11
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2117 - Turn 12
I Really should be studying right now...
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2118 - Turn 13
MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
2119 - Turn 14
Synergy MILITARY
DIPLOMACY
STEWARDSHIP
INTRIGUE
LEARNING
PRACTICE
PERSONAL
Post Presidential
Turns taking place during the years of Amanda Hawk’s temporary retirement from life as a public figure.
2120 - Turn 15
Reconnecting and Continuance - Pyro Hawk
MAJOR
- Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
MINOR
- Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
- Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections. (Must be taken within three years)
- Incarnate: Iris. The first AI born instead of created. Young, headstrong, brilliant, and ultimately the perfect poster child for how little your race has to fear from the 3rd Revolution. Except, she cannot walk among you. Not really. She is bound to holographic networks if she wishes to project an avatar, and that just isn’t good enough. Not for her, or humanity.
- Faith and Certainty: The quasi-religious movement that existed before your personal engagement with a Shiplord surged to life after the end of the Second Battle of Sol. It began in the Circles, despite how you’d never wanted people to…believe in you like that. But now you can try to understand where it came from, and what the movement's trying to be.
PERSONAL
- Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
- Harmonic Voice: Vega’s Harmonic Circle will be attempting their first group workings this year, but that pressure is far less than she was under as a Minister. After her monumental success in Speaking at the Elder’s Vault, continuing to work with her can only benefit you both.
- Child of Sight: Some have called Iris your daughter. In this case, the some would not be entirely wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie is, but the last time you checked, stability was important for children.
- Blood Ties: You hadn’t properly seen your family for far too long, and apparently, they weren’t willing to wait for invitations. With the Residence mostly empty, they’ve taken over several parts of it and have been exceptionally clear in their intent to stay. President Hawk might have had valid reasons for them not being able to do that. ‘Mandy…less so.
- Restoration: You’re adamant that you know how to relax, even if you might be more than a decade out of practice. Your siblings and friends, traitors one and all, don't believe you. They also outnumber you, and Vega is one of the few Unisonbound who is actually capable of catching you. She appears to be far too willing to carry through on that threat if you attempt to escape, as well.
2121 - Turn 16
Amanda Antistress - Shard
MAJOR
- Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
MINOR
- Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections.
- Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
- Tinker: Being free of your old role changed many things, but one that didn’t was your interest in creating and understanding your own Practiced creations. Two of those remain unknown to you in full, and you finally have the time to study them. You also now have the time to dedicate to creation again. With all your new understanding of Practice. That’s going to be interesting.
- A Mender’s Forge (Write-in):An oscilloscope -An ordinary oscilloscope is used to measure voltage waveforms, and can be adapted to observe other signals. Amanda's Practiced oscilloscope can observe... somewhat more esoteric phenomena.
- Avatar: It took a lot of work, but Iris has a body now, forged of Sixth Secret technology so advanced as to be almost beyond you. Yet there’s still so much more that could be done to enhance the form created for her. As an infomorph, Iris may be uniquely capable of integrating Sixth Secret technology into her shell. Mary’s wanted to upgrade the basic system she designed since it was finished. And if you can’t give your daughter an Aegis, you’ll give her the next best thing.
PERSONAL
- Child of Sight: Some have called Iris your daughter. In this case, the some would not be wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie, but the last time you checked, stability was important for children.
- Graves Down Memory Lane: Your part in the Mytikas Restoration has remained a secret, but Mary knows the part you played in it. She was born and grew up in that vast city, and with its complete Restoration…her childhood home has also been recovered. She is going to go see it. The only questions are when, and if you’ll be travelling with her.
- Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
- Blood Ties: Having your family with you for a year was a blessing in many ways, even if it took time for you to properly realise that. They'd moved out of the Residence now, but they were still close enough for you to spend time with if you wanted to. And it being your choice this time might be nice.
- Restoration: You’re adamant that you know how to relax, even if you’ve only had a year to start practicing again. Your siblings and friends, traitors one and all, aren’t entirely willing to believe you. Given how much that disbelief did help you last year, it might be an idea to trust it again. They clearly got something right.
Second Contact
A mini-turn was started for greater involvement in this story development.
Arcadia
Turns taking place during the years of Amanda Hawk’s operation of the scientific research institute Arcadia.
2122 - Turn 17
RESEARCH
MINOR
PERSONAL
2123 - Turn 18
RESEARCH
MINOR
PERSONAL
2124 - Turn 19
RESEARCH
MINOR
PERSONAL
2125 - Turn 20
RESEARCH
MINOR
PERSONAL
2126 - Turn 21
RESEARCH
MINOR
PERSONAL
2127 - Turn 22
RESEARCH
MINOR
PERSONAL
2128 - Turn 23
RESEARCH
MINOR
PERSONAL
2129 - Turn 24
Imminence- uju32
RESEARCH
- Lightless Circuits
- A World of Secrets
- Tasting Lightning
- A Skin of Steel
MINOR
- Mother of Circles
- Tinker
- Mender's Soul
- Write-In
- Gondor Calls For Aid: Tinker Assistance
- A Healers Fire
PERSONAL
- Mentor
- Those Great Creations
- Lyrics of Fire
Mary’s Arcadia
Turns taking place during the year(s) of Amanda Hawk’s handing the reigns to the Arcadia Institute to Mary D’reve.
2130 - Turn 25
Singing Valkyrie - Enerael
MINOR
- Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
- Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. With Third Sol swiftly approaching, even the smallest flaw could be fatal. None must be.
- Nexus: Before the Second Battle of Sol, you forged a nexus of power from your words that eventually granted you the strength to Speak Purify upon the Medicament that travelled with the Tribute Fleet. Now, Adriana has suggested you do so once again, for the battle to come.
- Worldheart: Humanity is far more stable and ready for this moment than it was for the Second Battle of Sol, but that doesn’t mean entirely. Adding your voice to those working to maintain that stability might not be needed, but it would help in ways nothing else could.
PERSONAL
- Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
- Bonds of Blood and Laughter: Although your sabbatical has ended, you won’t be missing your friends or family as much as you did before. Lead Director of Arcadia is a big job, but it pales in comparison to the Presidency. Still, you could always make more time.
- Lyrics of Fire: You can remember the melody of the song that rang in your mind in the moment you spoke Purify the first time, at the height of the Second Battle of Sol, but you cannot find the words. To Speak as you did then, or even surpass it, you must find not just the shape and feel and sound of humanity, but the music which makes it more than a civilisation of those who are simply living.