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(2109 - Turn 5)
(2120 - Turn 15)
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These turns were long and contained many small sub votes to determine Amanda’s reactions. This section only contains the initial vote due to the complexity of the sub votes.
 
These turns were long and contained many small sub votes to determine Amanda’s reactions. This section only contains the initial vote due to the complexity of the sub votes.
 
===2120 - Turn 15===
 
===2120 - Turn 15===
[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9461040 Reconnecting and Continuance] - Pyro Hawk
 
  
MAJOR
 
*Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
 
**Halo [https://forums.sufficientvelocity.com/threads/the-practice-war.31698/post-9470797 LINK]
 
**The strength of the Circles has always been in their greater connection, and you are a part of that no less than the newest member. Yet, it’s been fifteen years since you last walked with them. You already plan on remedying this, but it might be wiser to prepare them for what you plan to ask before actually doing so. Dedicating the majority of your time this year simply to being with them again will greatly strengthen the foundation for the work to come. It will also give you a perfect reason to travel widely across the intertwined organisations.
 
 
MINOR
 
*Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
 
*Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections. (Must be taken within three years)
 
*Incarnate: Iris. The first AI born instead of created. Young, headstrong, brilliant, and ultimately the perfect poster child for how little your race has to fear from the 3rd Revolution. Except, she cannot walk among you. Not really. She is bound to holographic networks if she wishes to project an avatar, and that just isn’t good enough. Not for her, or humanity.
 
*Faith and Certainty: The quasi-religious movement that existed before your personal engagement with a Shiplord surged to life after the end of the Second Battle of Sol. It began in the Circles, despite how you’d never wanted people to…believe in you like that. But now you can try to understand where it came from, and what the movement's trying to be.
 
 
PERSONAL
 
*Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
 
*Harmonic Voice: Vega’s Harmonic Circle will be attempting their first group workings this year, but that pressure is far less than she was under as a Minister. After her monumental success in Speaking at the Elder’s Vault, continuing to work with her can only benefit you both.
 
*Child of Sight: Some have called Iris your daughter. In this case, the some would not be entirely wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie is, but the last time you checked, stability was important for children.
 
*Blood Ties: You hadn’t properly seen your family for far too long, and apparently, they weren’t willing to wait for invitations. With the Residence mostly empty, they’ve taken over several parts of it and have been exceptionally clear in their intent to stay. President Hawk might have had valid reasons for them not being able to do that. ‘Mandy…less so.
 
*Restoration: You’re adamant that you know how to relax, even if you might be more than a decade out of practice. Your siblings and friends, traitors one and all, don't believe you. They also outnumber you, and Vega is one of the few Unisonbound who is actually capable of catching you. She appears to be far too willing to carry through on that threat if you attempt to escape, as well.
 
  
 
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Revision as of 14:41, 20 August 2019

The action plans for every turn with full details.


!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.

Presidential

Turns taking place during the years of Amanda Hawk’s presidency

2105 -Turn 1


2106 - Turn 2


2107 - Turn 3


2108 - Turn 4


2109 - Turn 5


2110 - Turn 6

Into the Potential Unknown

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2111 - Turn 7

Mortal Combat

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2112 - Turn 8

Ours is the Fury

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2113 - Turn 9

Yep, Doing the New Stuff

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2114 - Turn 10

We Stand Unbroken

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2115 - Second Battle of Sol

(No single plan applicable)


2116 - Turn 11

Process Improvements

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2117 - Turn 12

I Really should be studying right now...

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2118 - Turn 13

Last Call v2

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2119 - Turn 14

Synergy MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL

Post Presidential

Turns taking place during the years of Amanda Hawk’s temporary retirement from life as a public figure.

These turns were long and contained many small sub votes to determine Amanda’s reactions. This section only contains the initial vote due to the complexity of the sub votes.

2120 - Turn 15


2121 - Turn 16

Amanda Antistress - Shard

MAJOR LINK

  • Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.
    • A Shared Brilliance LINK
    • What you’re trying to do here is unlike anything else you’ve deliberately attempted. To tap the well of power through many, all with only a fraction of the strength that you possess yourself. Put bluntly, you’re flying blind here. The Circles possess a great many scientists, however. Between all of you, a better understanding of what you’re attempting to do should be well within your ability to grasp. With how the Circles appear to be put together on some levels, this might be able to help your scheduled work with Vega as well.

MINOR

  • Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections.
  • Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
  • Tinker: Being free of your old role changed many things, but one that didn’t was your interest in creating and understanding your own Practiced creations. Two of those remain unknown to you in full, and you finally have the time to study them. You also now have the time to dedicate to creation again. With all your new understanding of Practice. That’s going to be interesting.
    • A Mender’s Forge (Write-in):An oscilloscope -An ordinary oscilloscope is used to measure voltage waveforms, and can be adapted to observe other signals. Amanda's Practiced oscilloscope can observe... somewhat more esoteric phenomena.
  • Avatar: It took a lot of work, but Iris has a body now, forged of Sixth Secret technology so advanced as to be almost beyond you. Yet there’s still so much more that could be done to enhance the form created for her. As an infomorph, Iris may be uniquely capable of integrating Sixth Secret technology into her shell. Mary’s wanted to upgrade the basic system she designed since it was finished. And if you can’t give your daughter an Aegis, you’ll give her the next best thing.

PERSONAL

  • Child of Sight: Some have called Iris your daughter. In this case, the some would not be wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie, but the last time you checked, stability was important for children.
  • Graves Down Memory Lane: Your part in the Mytikas Restoration has remained a secret, but Mary knows the part you played in it. She was born and grew up in that vast city, and with its complete Restoration…her childhood home has also been recovered. She is going to go see it. The only questions are when, and if you’ll be travelling with her.
  • Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
  • Blood Ties: Having your family with you for a year was a blessing in many ways, even if it took time for you to properly realise that. They'd moved out of the Residence now, but they were still close enough for you to spend time with if you wanted to. And it being your choice this time might be nice.
  • Restoration: You’re adamant that you know how to relax, even if you’ve only had a year to start practicing again. Your siblings and friends, traitors one and all, aren’t entirely willing to believe you. Given how much that disbelief did help you last year, it might be an idea to trust it again. They clearly got something right.

Second Contact

A mini-turn was started for greater involvement in this story development. See second contact article for more information.

Arcadia

Turns taking place during the years of Amanda Hawk’s operation of the scientific research institute Arcadia.

2122 - Turn 17

Catching Fire

RESEARCH

MINOR

PERSONAL


2123 - Turn 18

Burning Light

RESEARCH

MINOR

PERSONAL


2124 - Turn 19

Searching for Discoveries

RESEARCH

MINOR

PERSONAL


2125 - Turn 20

Discovery Intensifies

RESEARCH

MINOR

PERSONAL


2126 - Turn 21

Continuity of Effort

RESEARCH

MINOR

PERSONAL


2127 - Turn 22

Family Support

RESEARCH

MINOR

PERSONAL


2128 - Turn 23

Curiosity

RESEARCH

MINOR

PERSONAL


2129 - Turn 24

Imminence- uju32

RESEARCH

  • Lightless Circuits
  • A World of Secrets
  • Tasting Lightning
  • A Skin of Steel

MINOR

  • Mother of Circles
  • Tinker
    • Mender's Soul
  • Write-In
    • Gondor Calls For Aid: Tinker Assistance
  • A Healers Fire

PERSONAL

  • Mentor
  • Those Great Creations
  • Lyrics of Fire

Mary’s Arcadia

Turns taking place during the year(s) of Amanda Hawk’s handing the reigns to the Arcadia Institute to Mary D’reve.

2130 - Turn 25

Singing Valkyrie - Enerael

MINOR

  • Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
  • Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. With Third Sol swiftly approaching, even the smallest flaw could be fatal. None must be.
  • Nexus: Before the Second Battle of Sol, you forged a nexus of power from your words that eventually granted you the strength to Speak Purify upon the Medicament that travelled with the Tribute Fleet. Now, Adriana has suggested you do so once again, for the battle to come.
  • Worldheart: Humanity is far more stable and ready for this moment than it was for the Second Battle of Sol, but that doesn’t mean entirely. Adding your voice to those working to maintain that stability might not be needed, but it would help in ways nothing else could.

PERSONAL

  • Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
  • Bonds of Blood and Laughter: Although your sabbatical has ended, you won’t be missing your friends or family as much as you did before. Lead Director of Arcadia is a big job, but it pales in comparison to the Presidency. Still, you could always make more time.
  • Lyrics of Fire: You can remember the melody of the song that rang in your mind in the moment you spoke Purify the first time, at the height of the Second Battle of Sol, but you cannot find the words. To Speak as you did then, or even surpass it, you must find not just the shape and feel and sound of humanity, but the music which makes it more than a civilisation of those who are simply living.