Line 15: | Line 15: | ||
}} | }} | ||
Mary is your closest friend and a true member of your family. | Mary is your closest friend and a true member of your family. | ||
+ | |||
+ | Mary was first introduced during the inrtroduction/ character creation phase of the quest as a childhood friend of [[Amanda Hawk]]. Her first appearance was in [[https://forums.sufficientvelocity.com/threads/the-practice-war.31698/page-3#post-6830929 | Growing up] although her name was not given until the following update. | ||
+ | |||
+ | Mary is one of the Handful of [[:Category:Hero Units|Hero Unit]] characters that became available to Questers, allowing them to directly choose how her influence could be used over the course of The Practice War Quest. | ||
==Physical Description== | ==Physical Description== |
Revision as of 16:33, 6 October 2019
Gender | Female |
---|---|
Status | Alive |
Species | Human |
Mary is your closest friend and a true member of your family.
Mary was first introduced during the inrtroduction/ character creation phase of the quest as a childhood friend of Amanda Hawk. Her first appearance was in [| Growing up although her name was not given until the following update.
Mary is one of the Handful of Hero Unit characters that became available to Questers, allowing them to directly choose how her influence could be used over the course of The Practice War Quest.
Contents
Physical Description
A light-skinned example of humanity, with the faint elegance of a Martian birth. Tall and slender, she wears her brown hair up most of the time, as befits a laboratory environment. Rarely without a set of AR glasses, the green eyes behind them hide a deep sadness and pain for her past. She dresses rather conservatively, but has begun to pick up a little of your flair in clothing after several years of living together.
Personality
History
Relationships
Statistics
Martial: | 9+2+1+2 = 14 |
---|---|
Utterly average, Mary's intellect has never been one to take well to conflict. | |
Diplomacy: | 14+3+2 = 19 |
More than just average, time with the Circles has helped hone her shuttered talent with others into a spark. | |
Stewardship: | 14+2+2 = 18 |
There's a reason that you pursued the construction of the VI that became Iris. For all her brilliance, Mary's talents as an organiser lag heavily behind her understanding of science. She does well enough, yes, but she needed more than that. | |
Intrigue: | 11+2+2 = 15 |
Years spent hiding herself from the world taught your friend the usefulness of subterfuge. You can still read her like a book, as she can you, but to others it can be harder. | |
Learning: | 20+2+2+4+7+1 = 36 |
Your friend always possessed a powerful analytic mind, with a grasp for the sciences that often left you grasping at dust. Following the Metaconcert event, she now stands without peer or equal among the children of Sol. |
Traits and Titles
Child of the Second Secret: Born before the Week of Sorrows, Mary benefitted from the same basic bioengineering package as you. +2 Martial
Prologue: A complex set of nano-based enhancements and other upgrades, the standard nanite set grants a wide array of benefits, and once that was enough on its own. With the discovery of the Sixth Secret, however, things have changed. +1 Martial
- Ministerial Enhancement Package: Another part of the modular Sixth Secret systems that have become so much a part of life with the continuing Third Revolution, the Ministerial systems extend multi-tasking again, and are the baseline for the prototype network interface system pioneered during the arrival of the Contact Fleet. +2 Diplomacy, +2 Intrigue
- Prototype Neural Network Link: A very recent development, the neural interface created by this system is still in final testing. Enough has been done for it to be safely installed in those who can benefit the most from it, however. Getting onto that list was trivial for Mary. +3 Learning reduced to +1 Learning due to native score, +2 Stewardship
Legacy of Discovery: The only daughter of the man who unlocked the First Secret, Mary inherited his intelligence and drive in full. +2 Stewardship, +2 Learning.
- Void Prodigy: Decades of studying the abilities of yourself and other Potentials have expanded the world of your friend across whole new continents of possibility. +4 Learning
A Scarred Past: Transported from Mars to Earth before the Burning by the genius of her father, Mary was able to watch as her entire family were burnt to ashes millions of kilometers away. She buried the pain of this experience for years, beneath layers of fear, focus and self-loathing, until you were able to help free her of them. +2 Intrigue, +2 Learning
Of The Circle: Brought into the Circles at the very beginning, Mary was the hardest to convince of all the children you asked. For all that suspicion, she quickly grew to be a deeply integral part of the First Circle. And learnt a great deal about herself and others in the process. There's a reason that there are still 'interest pieces' on your relationship, after all. +3 Diplomacy
Daughter of Secrets: Mary’s understanding of the Secrets is second to none, and she is one of a bare handful of humanity capable of pursuing study into the field of Reality Physics. As the lines between the sciences warp and bend, Mary is a rare example of one capable of tracing them still, allowing for rapid study of topics even when they seem entirely disconnected. +15 to Secret based research.
Sister of Truth: There is science, and there is the truth that it uncovers. Mary has spent decades learning to tell the difference, and can apply this ability to salvage work gone wrong. Her own or, far more often, that of others. Reroll 1 failed Learning based action per turn.
Touched By Word: The Metaconcert event is one that you’ve struggled to fully understand every since it happened, but it’s made Mary even more your best hope for doing so. A Word spoken by two Potentials was cast into her soul, and the results gifted her with something incredible. A memory of the Dragons’ great sacrifice, and a rudimentary understanding of what they created. +7 Learning