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Amanda Hawk
Amanda Hawk in casual clothes, 2120
(Source)
AwakeningSecond
FocusMending
Age72
Apparent Age25
GenderFemale
StatusAlive
SpeciesHuman
First AppearanceIntroduction

Top blurb: TODO

Physical Description

Blue eyes, Blond hair, light skinned

Personality

Amanda is among one of the most influential individuals within humanity at the time of quest start, taking up the Presidency with the aim of uniting humanity in defence against the Shiplords. Compassionate, stubborn and a fierce believer in the idea that strength comes from without as much as as within, she has pursued that philosophy since before she could even call it one. She understands fully the depth of the challenge she faces, to guide humanity towards the creation of weapons sufficient to protect her race, but without surrendering so much of what makes them who they are.

History

TODO

Relationships

TODO

Statistics

Martial: 8+2+2+4 = 16
You are in excellent shape, with all the advantages of a child born in the days of the Second Secret. You've seen how hard your Focus makes it to kill you, and after years with the Two Twenty Three you've learned how to handle yourself in combat.
Diplomacy: 18+2+2+2+1+2+4 = 33
You built the Circles and acted as a capable leader for the Prologue project. You’ve also started to delve into the esoteric side of your Focus, granting your natural charisma a truly supernatural edge.
Stewardship: 16+2+2 = 20
There is no such thing as ‘broken’. That statement underpins everything you do in this arena, and thanks to your Focus it often pays considerable dividends.
Intrigue: 12+2 = 14
You’re not really suited to wheeler-dealing or politics, but you had to have some successful interaction with EGOV before you ended up in charge of it. Running what is for all intents and purposes a military operation has given some insight to the situation as well.
Learning: 16+2+2+2+4 = 26
You soaked up your lessons as a child like a sponge, and Mary has ensured that your knowledge base never had the chance to degrade. You are not a prodigy like her, but you do well enough.
Practice: 16+2+2+2+2+4+2+2+2 = 34
Your skill as a Potential rivals some of the First, and you’re one of the only Potentials alive who is able to sense the strange patterns that you can now feel and hear woven through the very fabric of the world that surrounds you.

Traits and Titles

Child of the Second Secret: You were born before the Week of Sorrows, and so benefit from the basic bioengineering package that almost all children were modified with before birth. +2 Martial

Heart of Circles: As a child you fought to restore the peace that you were so lucky to have with your family to others, leading to the founding of the first of your Circles. +2 Diplomacy
 -  Your time spent as an adult founding more Circles across the world won you praise from many quarters, and was the first time you felt the taste of more exotic Practice. +2 Diplomacy, +2 Practice

A Practiced Form: Like all Potentials, the natural application of Practice to your body through actions have granted you some arguably supernatural advantages. In your case, you heal swiftly and are incredibly hard to kill. +2 Martial, significant increase to survival chance if attacked personally

Childhood Tutor: She might not have been an adult, but your friendship with Mary meant that you never once failed to ace your exams, if not perhaps as spectacularly as she would. +2 Learning

Singer: You have a fine and melodious voice, which has a way of putting people at ease. +2 Diplomacy
 -  You've spent time improving your voice, and have begun to delve in the complexities of its use. +1 Diplomacy

Project Prologue: You worked as a leader for the Prologue project, and were a major part of the first Practiced Miracle. +2 Learning, +2 Practice

Restorer of the Old World: You spent a decade rebuilding the cities of the world before the Week of Sorrows, becoming as one with your Focus and doing all you could to restore a world that many thought lost. +2 Stewardship, +2 Practice

Touching the Forgotten: Time spent working with Mary kept you up to date with some of the less complex scientific advancements of the times, and also gave you the opportunity to delve into the far stranger side of your Focus. +2 Learning, +2 Practice

Untapped Depths: You took a plasma lance to chest, ablated as it was by a body in front of you, and lived through the power of your Potential. Something has been shaken loose by that experience, and you now [i]know[/i] that there is far more to discover about what you are capable of. +4 Practice

Speaker of Practice: You've taken your first step into a world suddenly much bigger than it was before. Although it still isn't reliable, or even properly understood, your ability to work Practice with words rather than action is something exciting as it is strange.
 -  Knower of Words: As part of your teaching Vega how to reliably weave Practice into her words, you've worked with Mary to learn a great deal about some of the underlying theory of Practice. Not as much as your Spoken Miracle gave her, but far more than you had before. +4 Learning, +2 Practice

Founder of the 223: Creating and leading the Two Twenty Three with Vega has been an experience unlike anything else you've been part of. It has expanded your knowledge in ways you're not quite sure you like, sometimes, but people don't always get what they like. +4 Martial, +2 Intrigue

The Promised Future: Knowing what the Shiplords use at least some of their Tributary biomass for is a terrible burden, but it has not broken you. In this, as all things, you remember the words Vega reminded you of. Justice, freedom and peace. For those, you would bear the weight of the universe. +4 Diplomacy, +2 Stewardship

Envoy of Humanity: When Second Contact came, you answered the call that Adri placed at your feet without hesitation, and surpassed all expectations. In a month, you took the most important potential allies in human history from unknown hopefuls to tentative friends. +2 Diplomacy

A Song of Bonds: After humanity fell, something was forged from the ashes to take the place of what failed you. Now, deep contemplation and study has led you to that new creation, a melody so encompassing that it is a tangible presence. In this, lies the truth of Purify, and perhaps much more. +2 Practice, ???

Unison Platform (Ace): The experience of the Second Battle of Sol has given the Two Twenty Three an edge that's hard to properly express. You didn't fly with them in the void battle, but you did face a Shiplord in personal combat and live. That, combined with the far more intense training since has brought you to leading edge of the Unisonbound. There are few indeed who can match you in this.

Inventory

Concert Set: This detached headset was something you made in the Institute, one of your first Practiced creations. You wanted a way to be heard more clearly, and to put your words into people’s hearts. You thought you’d lost it during your time founding the rest of the Circles, but it had been invaluable pursuing that task.
 -  Now integrated with Sidra, the set grants you skill on par with Vega's at navigating and bolstering social harmony. It also has allowed you to key more precisely into the Harmonial connections between the Two Twenty Three, and without it you may well have failed to help Kalilah realise her synchronisation. +2 Diplomacy, +2 Practice, ???

Multi-tool: A leftover from your time rebuilding the broken cities of Earth, this is probably one of the most Practiced items you ever created. A decade spent using it to channel your Focus into physical change has turned the basic device into a sleek thing of almost dizzying utility. Unfortunately, you’ve since forgotten half of its functions.

Void Crystal: Even now neither you nor Mary are sure how you created this, or what it’s meant to do. A seemingly featureless black-body crystal, its remained completely impervious to analysis, classification, or physical damage. Mary kept it ever since you created it with her after your first decade as a Restorer, now it's yours.

Unison Platform: The physical housing of the Unison Platform, and Siddhartha's electronic home. Physical contact with this device is required to extend your Aegis, and utilise the Platform's other functions.

Mender’s Eye: Your latest Artefact, what started as something much simpler grew into a device capable of piercing the veil of Shiplord subversion, and much more.
 -  Now integrated with Sidra, the Eye adds a layer of perceptual depth to your world that you can't quite believe you'd been missing, and its presence in your Aegis can't be discounted from your greater awareness of the ties and bonds that hold humanity together.

Notes