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Revision as of 18:53, 30 August 2019 by Queenkit (talk | contribs) (PERSONAL)
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Quest Plan Timeline
<<Turn 9
Skip: Second Sol (No Plan)
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2114 - Turn 10

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL

  • Unison Training
    • Training with Siddhartha and the Two Twenty-Three will be vital if you plan on being involved in the battles to come. The way in which Unison platforms and their users synergise in their training would also be lessened by your absence, according to Vega and Siddhartha both. And to be frank, knowing how to use what Sidra’s given you could be a literal lifesaver if the Shiplords are somehow able to attack you directly again.
  • Artifact Examination
    • Mary found several devices that you’d created in your youth, to take with you through the Elder’s Door. Although you remember most of what you could do with them quite clearly, you also remember that there were some more complex functions, and you’ve grown a great deal in your understanding of Practice since then. Perhaps you could use them? [Write-in an item on your inventory list, will unlock its traits for use.]
    • Concert Set

HERO ACTIONS

Vision Your discovery last year within the Elder’s Vault is eager to aid in your last remaining actions before the Tribute Fleet arrives. Although undeniable unsuited to military work, and there being no time to optimise to task, the vast processing power she has access to is not to be underestimated.

  • Cutting the Cord
    • After the near disaster last year, Marcus would be glad to accept any help, and Vision’s basic nature makes her a fearsome presence within the net. This could allow Marcus to focus his own attention elsewhere, or for the both of them to work together in burning out any remnants of what the Shiplord monitor program left behind.
      (Intrigue | Breaking Chains)