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This page contains the winning plan & plan creator for every turn. It also contains the list of actions (with descriptions) that were chosen.


!Spoilers Ahoy! This thread is kept fully up to date and actions may contain spoilers.

Presidential

Turns taking place during the years of Amanda Hawk’s presidency

2105 -Turn 1

Plan Finding Our Feet - Pyro Hawk

MILITARY

  • (none)

DIPLOMACY

  • Presidential Address: It is a tradition older than democracy itself that a new leader speaks to their people on taking the reins of power and lays out plans for the future. In turbulent times, it gives people something to hold on to, and you know the importance of the mind and soul far better than most.
  • The Bureaucracy: The thousands who will be responsible for putting your decisions into action, it’s actually surprisingly small when compared to the governments of the old world. These are the people who have been most stressed by the sudden changes that came with the Pattern’s discovery, but also the most experienced in navigating EGOV ’s complex web.
  • Those of the Circles: The Circles are present across all of human society, and you know that many of them see things as you do. They could give you a complete picture, although putting it all together could be difficult.
  • The People Sing: You know the power of music; it’s been a way of finding peace ever since you were a teenager. Kazuki knows it even better, and has prepared a series of events that will use it to bring the world together. The plan has you speaking at several, but apparently you’re singing at a few as well. You’re not sure how you feel about that, to be honest.

STEWARDSHIP

  • Steel Wombs: Most of humanity’s ships have been built on Earth, or in the few small berths that have been constructed since you returned to the stars. But for the war, you will need vessels far larger and more complex than anything humans have ever built. For that you’ll need a proper shipyard complex.
  • The Lifeblood of War: The sort of militarisation you’re going to need will require vast amounts of resources, and Earth is nearing the end of her vast supply. Fortunately, there are other places you can go in the solar system.
  • Full Rebuild: You’ve worked with the network on many occasions, and you know it rather well. Bringing some of your expertise to bear on this problem should allow you to do everything you need to at once.
  • Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she’ll have it and more besides.

INTRIGUE

  • The Administration: They’ve been thrown for a loop by your appointment far more than Congress, so it might be expected that they’d hold a few grudges. They also are the ones responsible for actually implementing policy, which makes their happiness with you much more important than you thought.
  • Insight requires…Insight: Most of Project Insight is only slowly becoming accessible to you, and the charitable part of you can understand why. Unfortunately, you need access to the resources of that project now.

LEARNING

  • Bring it Together: Expand the Ministry of Science to include these dedicated followers of knowing, allowing them to put all of their knowledge directly to work.

PRACTICE

  • Soul Over Body: The example of Marcus Romero shows the power of a Potential’s gift when turned inwards, something only a few of the First have done to a similar degree. You’ve seen one side of a Potential’s power. This is another, and it bears exploring.

PERSONAL

  • Singing Heart: Music, particularly song, has always been an escape for you, a way to reconnect with yourself. You’ve also found it an excellent way to connect with a large number of people, but you’re not really sure about the concerts Kazuki seems to want you to be part of. Taking some time to practice properly should help

2106 - Turn 2

Life's a Play - Zeitgeist Blue

MILITARY

  • (none)

DIPLOMACY

Those Behind the Curtain: The government is not just you and your cabinet. There are hundreds, thousands in fact, of others who take part in the process of keeping humanity stable. Recently they have been extremely overworked, and it wouldn’t be hard to arrange some social occasions to meet them and get to know the people who will be implementing your plans.

  • The World Congress: Although they’ve stepped down from their voting duties, the Congress is still the elected voice of the world that you now lead. With the voluntary suspension of debating policy, they now have far more time to dedicate to their constituencies then you do and are a potential gold mine of information and experience, if you can win their confidence.
  • Holdout Administration: Marcus has identified the people within the bureaucracy who appear to be the centre of the distributed web that is resisting your overtures. You’ve no skill in that arena, but he’s pointed out that it was in large part your direct involvement boosting their spirits that let him find the agents. Kazuki doesn’t particularly like it, he feels it could compromise your integrity, but you can try.

One World, One Heart: Kazuki has been far more personally exposed to the needs and desires of the people, and he has some suggestions for how to bring all closer together. He’s quite adamant about the need for them, and although you agree you can’t quite see how some of it is meant to work.

  • Starlit Allegro: The concerts and speeches were a resounding success, exhausting and exhilarating at the same time. It gave your name a human weight so unlike what’s normally ascribed to Potentials. Kazuki is overjoyed, but also tells you that there’s more you can do. Earth saw you last year, now he wants the people of the scattered habitats to get the same chance.

STEWARDSHIP


  • Steel Wombs: Most of humanity’s ships have been built on Earth, or in the few small berths that have been constructed since you returned to the stars. But for the war, you will need vessels far larger and more complex than anything humans have ever built. For that you’ll need a proper shipyard complex.
  • The World’s Forge: With the mining stations complete in record time, there is a new need for orbital smelters, refineries, and other infrastructure of every type imaginable. With Adriana on course to bring the shipyard complex online next year, she explains that this will allow for a significant buildup of necessary resources and parts.
  • The Old World’s Bounty: That is not to say that the world of your birth is without use, however. You know yourself that there are scores of old factories that could be brought back online to help support the war effort.
  • Girded in Miracle: The Potentials are capable of truly incredible works, and you know from the reports of Project Insight that these miracles will be needed. Perhaps you could organise them into a more effective construction force?
  • Reaching Heaven: Currently your entire ground-to-orbit setup is something of a mess, even with Potentials having replaced crude chemical rockets with much more efficient flight mechanisms. An old plan from before the Week of Sorrows might help fix that, although the costs make your head spin. It’s called a Space Elevator.
  • All the World a Stage: This one came out of your vast success in public events, and it’s been pointed out that the net could support far more bandwidth and at faster speeds. Along with the obvious advantages, it would also allow for full hologram broadcasts.
  • Cities of Light: Most of humanity still lives in sprawling settlements that have grown around the Institutes, but hundreds of millions have found their way to the glittering cities that the Restorer-Focused rebuilt over the last thirty years. This is long work, and will take time to come to fruition, but moving all of Earth into Practice-built cities would have many benefits.
  • Base of Operations: Establish a small base on the burned planet. It’ll let you do some of the survey with boots on the ground, and should speed up the entire process.
  • Thera’s Mystery: You know that Adriana is working on something on the side, she’s told you as much, but even now all she will tell you about it is what she’d need to make whatever it is useable. Something that should revolutionise the design process, if she’s to be believed. The fact that she’s been talking with Mary about it as well is something you are glad for and at the same time slightly terrified by. What to do…
    • Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she’ll have it and more besides.

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2107 - Turn 3

Identifying Our Tools

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2108 - Turn 4

Lighting the Forge

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2109 - Turn 5

Refining the Ore

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2110 - Turn 6

Into the Potential Unknown

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2111 - Turn 7

Mortal Combat

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2112 - Turn 8

Ours is the Fury

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2113 - Turn 9

Yep, Doing the New Stuff

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2114 - Turn 10

We Stand Unbroken

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2115 - Second Battle of Sol

(No single plan applicable)


2116 - Turn 11

Process Improvements

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2117 - Turn 12

I Really should be studying right now...

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2118 - Turn 13

Last Call v2

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL


2119 - Turn 14

Synergy MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL

Post Presidential

Turns taking place during the years of Amanda Hawk’s temporary retirement from life as a public figure.

2120 - Turn 15

Reconnecting and Continuance - Pyro Hawk

MAJOR

  • Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.

MINOR

  • Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
  • Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections. (Must be taken within three years)
  • Incarnate: Iris. The first AI born instead of created. Young, headstrong, brilliant, and ultimately the perfect poster child for how little your race has to fear from the 3rd Revolution. Except, she cannot walk among you. Not really. She is bound to holographic networks if she wishes to project an avatar, and that just isn’t good enough. Not for her, or humanity.
  • Faith and Certainty: The quasi-religious movement that existed before your personal engagement with a Shiplord surged to life after the end of the Second Battle of Sol. It began in the Circles, despite how you’d never wanted people to…believe in you like that. But now you can try to understand where it came from, and what the movement's trying to be.

PERSONAL

  • Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
  • Harmonic Voice: Vega’s Harmonic Circle will be attempting their first group workings this year, but that pressure is far less than she was under as a Minister. After her monumental success in Speaking at the Elder’s Vault, continuing to work with her can only benefit you both.
  • Child of Sight: Some have called Iris your daughter. In this case, the some would not be entirely wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie is, but the last time you checked, stability was important for children.
  • Blood Ties: You hadn’t properly seen your family for far too long, and apparently, they weren’t willing to wait for invitations. With the Residence mostly empty, they’ve taken over several parts of it and have been exceptionally clear in their intent to stay. President Hawk might have had valid reasons for them not being able to do that. ‘Mandy…less so.
  • Restoration: You’re adamant that you know how to relax, even if you might be more than a decade out of practice. Your siblings and friends, traitors one and all, don't believe you. They also outnumber you, and Vega is one of the few Unisonbound who is actually capable of catching you. She appears to be far too willing to carry through on that threat if you attempt to escape, as well.

2121 - Turn 16

Amanda Antistress - Shard

MAJOR

  • Cities and Circles: The Circles are your greatest and most enduring creation, according to many. Now that you’re free of the demands of government, you can finally give them the attention that they deserve again. Amelie is deeply excited by this possibility, and she tells you that every member of the Hearts shares that feeling. You’re not quite sure it’s so universal, but you aren’t going to argue. There’s so much that the vast family you started building as a child can do; for themselves, humanity, and you. If Practice can be brought together by focus, they’re the perfect place to start.

MINOR

  • Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. It must not be marred by imperfections.
  • Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
  • Tinker: Being free of your old role changed many things, but one that didn’t was your interest in creating and understanding your own Practiced creations. Two of those remain unknown to you in full, and you finally have the time to study them. You also now have the time to dedicate to creation again. With all your new understanding of Practice. That’s going to be interesting.
    • A Mender’s Forge (Write-in):An oscilloscope -An ordinary oscilloscope is used to measure voltage waveforms, and can be adapted to observe other signals. Amanda's Practiced oscilloscope can observe... somewhat more esoteric phenomena.
  • Avatar: It took a lot of work, but Iris has a body now, forged of Sixth Secret technology so advanced as to be almost beyond you. Yet there’s still so much more that could be done to enhance the form created for her. As an infomorph, Iris may be uniquely capable of integrating Sixth Secret technology into her shell. Mary’s wanted to upgrade the basic system she designed since it was finished. And if you can’t give your daughter an Aegis, you’ll give her the next best thing.

PERSONAL

  • Child of Sight: Some have called Iris your daughter. In this case, the some would not be wrong; you’re definitely one of the most important people in the young AI’s life. You might not be the expert that Amelie, but the last time you checked, stability was important for children.
  • Graves Down Memory Lane: Your part in the Mytikas Restoration has remained a secret, but Mary knows the part you played in it. She was born and grew up in that vast city, and with its complete Restoration…her childhood home has also been recovered. She is going to go see it. The only questions are when, and if you’ll be travelling with her.
  • Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
  • Blood Ties: Having your family with you for a year was a blessing in many ways, even if it took time for you to properly realise that. They'd moved out of the Residence now, but they were still close enough for you to spend time with if you wanted to. And it being your choice this time might be nice.
  • Restoration: You’re adamant that you know how to relax, even if you’ve only had a year to start practicing again. Your siblings and friends, traitors one and all, aren’t entirely willing to believe you. Given how much that disbelief did help you last year, it might be an idea to trust it again. They clearly got something right.

Second Contact

A mini-turn was started for greater involvement in this story development.

Arcadia

Turns taking place during the years of Amanda Hawk’s operation of the scientific research institute Arcadia.

2122 - Turn 17

Catching Fire

RESEARCH

MINOR

PERSONAL


2123 - Turn 18

Burning Light

RESEARCH

MINOR

PERSONAL


2124 - Turn 19

Searching for Discoveries

RESEARCH

MINOR

PERSONAL


2125 - Turn 20

Discovery Intensifies

RESEARCH

MINOR

PERSONAL


2126 - Turn 21

Continuity of Effort

RESEARCH

MINOR

PERSONAL


2127 - Turn 22

Family Support

RESEARCH

MINOR

PERSONAL


2128 - Turn 23

Curiosity

RESEARCH

MINOR

PERSONAL


2129 - Turn 24

Imminence- uju32

RESEARCH

  • Lightless Circuits
  • A World of Secrets
  • Tasting Lightning
  • A Skin of Steel

MINOR

  • Mother of Circles
  • Tinker
    • Mender's Soul
  • Write-In
    • Gondor Calls For Aid: Tinker Assistance
  • A Healers Fire

PERSONAL

  • Mentor
  • Those Great Creations
  • Lyrics of Fire

Mary’s Arcadia

Turns taking place during the year(s) of Amanda Hawk’s handing the reigns to the Arcadia Institute to Mary D’reve.

2130 - Turn 25

Singing Valkyrie - Enerael

MINOR

  • Mother of Circles: Beyond returning to the Circles to learn and teach, there’s also the opportunity to simply be part of them again. You never lost your place among them, you simply set it aside for a time. Now you can return to it if you wish, to grow and build.
  • Valkyries: The Two Twenty Three were the only force to emerge from the Second Battle of Sol intact, after facing the most lethal of the FSN’s enemies in that fight. They brought down the Medicament, and faced Shiplords in direct combat aboard Calypso. Yet there is much that can still be done to temper the blade of the Unisonbound, and you are part of that weapon. With Third Sol swiftly approaching, even the smallest flaw could be fatal. None must be.
  • Nexus: Before the Second Battle of Sol, you forged a nexus of power from your words that eventually granted you the strength to Speak Purify upon the Medicament that travelled with the Tribute Fleet. Now, Adriana has suggested you do so once again, for the battle to come.
  • Worldheart: Humanity is far more stable and ready for this moment than it was for the Second Battle of Sol, but that doesn’t mean entirely. Adding your voice to those working to maintain that stability might not be needed, but it would help in ways nothing else could.

PERSONAL

  • Unison Training: Training with the entire Two Twenty Three is one thing, but you can get just as much personally out of dedicating time to work with your own small part of it. Vega, Kalilah and you represent three of the organisations most powerful members, and a high level of synchronicity between you will reflect on the rest even without full group training. Of course, combining the two will make that effect much stronger.
  • Bonds of Blood and Laughter: Although your sabbatical has ended, you won’t be missing your friends or family as much as you did before. Lead Director of Arcadia is a big job, but it pales in comparison to the Presidency. Still, you could always make more time.
  • Lyrics of Fire: You can remember the melody of the song that rang in your mind in the moment you spoke Purify the first time, at the height of the Second Battle of Sol, but you cannot find the words. To Speak as you did then, or even surpass it, you must find not just the shape and feel and sound of humanity, but the music which makes it more than a civilisation of those who are simply living.