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Quest Plan Timeline
<<Turn 11
>>Turn 13

2117 - Turn 12

MILITARY

DIPLOMACY

STEWARDSHIP

INTRIGUE

LEARNING

PRACTICE

PERSONAL

  • Ties That Bind
    • Towards the very end of the Second Battle of Sol, your nascent ability to conceptualise the links that tie your world together expanded in ways you’d never imagined it could. Although whatever let you do that has passed, and your own memories of it are hazy, some knowledge remains.
  • Powerful Words
    • Your words have a Practiced strength to them, but that’s a cheap thing to say when you have no real understanding of what’s involved. In some ways it’s exhilarating, being able to draw so easily on the strength of your Focus. But you worry about what could happen if you put Practice behind a wrong word. You need to hone this gift, learn its limits and strengths.

HERO ACTIONS

Following the battle, Vision is eager to aid in any way she can now that the immediate danger has passed. Still unsuited for military work she might be, but she doesn’t have to be suited to that to be enormously useful.

  • Research Updates
    • Although her memory contains a great deal of scientific knowledge, a considerable amount of it is outdated, and if she’s to function as an effective research partner she’ll need to update that knowledge. Fortunately, Vision is an Artificial Intelligence. The only issue she has with knowledge input is processing power, and she has a lot of that.