From The Practice War Wiki
Jump to: navigation, search
Iris
(Source: Andrew Leon)
GenderFemale
StatusAlive
SpeciesAI
First AppearanceInterlude: Panopticon

Top Blurb

Physical Description

Personality

History

Relationships

Statistics

Martial: 7+4+12 = 23
With her shell fully upgraded into much more than just a means to interact with physical reality, Iris has come as close to the combat prowess of a Unisonbound as it is possible for human technology to create. You can't say you're entirely happy about that, but she's an adult now. And this was her choice.
Diplomacy: 14+5+2+3 = 24
With time and experience, Iris has refined the social algorithms that she was initially given by Vision. Although not a match for you, few are. And she's more than simply competent.
Stewardship: 22+2
Iris was designed for as a processing and support VI, and much of that capacity has transferred over to her new existence as a sentient being. There is still considerable room for these abilities to grow.
Intrigue: 12+2+2+2+2+2 = 22
As with her ability to interact, Iris has also refined the other half of the algorithms, granting both more advanced capabilities, but also far greater control over them. With the Third Battle of Sol approaching, she now stands ready to face the Shiplords in her first home, and with all the skill available to her.
Learning: 28+3+2 = 33
Like any child, and she has been and still remains nothing less, Iris has grown. From a baseline that touched the very edge of normal human capacity, she’s learnt to use her integral systems as the parts of her that they are. She’s even started to build on them, something that fills Mary and you with pride.

Traits and Titles

Artificial Intelligence: A true Infomorph, Iris is capable of feats inside Network environments that only Vision can truly keep up with. +20 to Network related actions

Child of Terra: Human or no, Iris is as much a child of Earth as any other child born to humanity. The mechanism of her existence matters little, and she knows that now. The belief has given her the confidence to grow and connect with others emotionally like every child needs to. With those, and with time, she’s learnt not just about humanity, but how to become one. +5 Diplomacy, +2 Intrigue, +3 Learning

Mothered by the Heart: Every child has parents. Yours were taken from you, along with billions more. Since then, none have been allowed to suffer the same fate until Iris did, for longer than she ever should have. But now she has you, and Mary, and so much more. +3 Diplomacy, +2 Intrigue

Incarnate: One of the greatest things that Iris lacked an Infomorph was the ability to experience the world as fully as a human. In 2115, after three years, that changed. No longer a creature of pure thought and code, she has a body of her own now. Mary's brilliance, and some of yours, gave her that. The full human experience that you wished to grant her.
 -  Avatar: Continued work has removed excess structure until her frame is almost entirely nanobased, with a slew of new upgrades. Besides the more advanced nanosculpt and expanded sensory inputs, a Fifth Secret flight system has been integrated, along with extensive defensive capabilities. +4 Martial, +2 Intrigue
 -  Caliburn: The sword to the Avatar upgrade’s shield, this swathe of modifications have elevated Iris’ shell to as close to an Aegis as it is possible for human technology to reach, utilising several systems that pioneered by Iris herself. She is not a match for a Unisonbound, but she comes far closer than any human could. +12 Martial, +2 Intrigue, +2 Learning

Echo of Nabu: The result of code found in the depths of the Olympus College infosphere, Iris has integrated the remnants of one of the pre-Sorrows intelligences used by humanity to oversee and process their research. This gave her complete access to the College databases, but has also subtly changed her. +10 to Network based actions, +2 Intrigue

Inventory

Notes